Energy Based Objects
2.01
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Fires multiple raycasts. More...
Public Member Functions | |
void | CreateRays () |
void | FireRaycasts () |
void | ClearAll () |
Clears the rays and raycastHitInfo arrays. | |
Public Attributes | |
float | maxDistance = 30 |
int | projectiles = 1 |
Vector3 | randomRelativeDirection = Vector3.zero |
LayerMask | raycastMask = -1 |
bool | useRaycastAll = true |
Ray[] | rays = null |
RaycastHitInfo[] | raycastHitInfo = null |
Fires multiple raycasts.
void ClearAll | ( | ) |
Clears the rays and raycastHitInfo arrays.