Energy Based Objects
2.01
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ConnectComponentEvent(Component component) (defined in ObjectShootAudio) | ObjectShootAudio | |
ConnectShootingPoint(ObjectShootingPoint point) (defined in ObjectShootAudio) | ObjectShootAudio | |
DisconnectComponentEvent(Component component) (defined in ObjectShootAudio) | ObjectShootAudio | |
DisconnectShootingPoint(ObjectShootingPoint point) (defined in ObjectShootAudio) | ObjectShootAudio | |
loadClip (defined in ObjectShootAudio) | ObjectShootAudio | |
pitch (defined in ObjectShootAudio) | ObjectShootAudio | |
PlayLoadClip() (defined in ObjectShootAudio) | ObjectShootAudio | |
playOnLoad (defined in ObjectShootAudio) | ObjectShootAudio | |
playOnSelf | ObjectShootAudio | |
playOnShoot (defined in ObjectShootAudio) | ObjectShootAudio | |
PlayShootClip() (defined in ObjectShootAudio) | ObjectShootAudio | |
shootClip (defined in ObjectShootAudio) | ObjectShootAudio | |
useAudioSourceClip | ObjectShootAudio | |
volume (defined in ObjectShootAudio) | ObjectShootAudio |