Energy Based Objects  2.01
Public Attributes
WeaponReelShooter Class Reference

Controls GameObjects with the Weapon tag. Weapons parented to this object will be shot from this component. This component will also control which Camera is active. More...

List of all members.

Public Attributes

List< KeyValuePair< GameObject,
Vector2 > > 
guiWeaponInfo = new List<KeyValuePair<GameObject, Vector2>>()
GameObject selectedWeapon
List< GameObject > weapons
int number

Detailed Description

Controls GameObjects with the Weapon tag. Weapons parented to this object will be shot from this component. This component will also control which Camera is active.

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