Energy Based Objects
2.01
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Controls GameObjects with the Weapon tag. Weapons parented to this object will be shot from this component. This component will also control which Camera is active. More...
Public Attributes | |
List< KeyValuePair< GameObject, Vector2 > > | guiWeaponInfo = new List<KeyValuePair<GameObject, Vector2>>() |
GameObject | selectedWeapon |
List< GameObject > | weapons |
int | number |
Controls GameObjects with the Weapon tag. Weapons parented to this object will be shot from this component. This component will also control which Camera is active.