PoolGen  1.0
PoolManager Member List

This is the complete list of members for PoolManager, including all inherited members.

ContainsPrefabID(int id)PoolManager
DespawnAll()PoolManager
DespawnAll(int prefabIndex)PoolManager
GetObjectPool(int prefabID)PoolManager
GetPool(string poolName, int poolIndex=0)PoolManagerstatic
GetPoolCount()PoolManagerstatic
GetPoolCount(string poolName)PoolManagerstatic
GetPooledObjects()PoolManager
GetPooledObjects(int prefabIndex)PoolManager
GetPoolIndex(PoolManager pool)PoolManagerstatic
GetPoolList(string poolName, bool createIfNotFound=true)PoolManagerstatic
GetPools()PoolManagerstatic
GetSpawnedObjectCount(params int[] prefabIndices)PoolManager
GetTotalPrefabWeight(bool includeInactive=false)PoolManager
GetTotalPrefabWeight(params int[] prefabIndices)PoolManager
GetWeightedPrefab(bool includeInactive=false)PoolManager
GetWeightedPrefab(float value, bool includeInactive=false)PoolManager
GetWeightedPrefab(float value, bool includeInactive, params int[] prefabIndices)PoolManager
GetWeightedPrefabIndex(bool includeInactive=false)PoolManager
GetWeightedPrefabIndex(float value, bool includeInactive=false)PoolManager
GetWeightedPrefabIndex(bool includeInactive, params int[] prefabIndices)PoolManager
GetWeightedPrefabIndex(float value, bool includeInactive, params int[] prefabIndices)PoolManager
HideSpawnedObjectsPoolManager
IndexFromPrefabID(int id)PoolManager
IndexFromPrefabName(string name)PoolManager
InitializePool(int prefabIndex, bool forceIfInactive=true)PoolManager
InitializePools()PoolManager
InitializePools(PoolInitializationType autoPoolType)PoolManager
IsObjectContainerInitialized(int prefabID)PoolManager
ObjectContainersPoolManager
OnDespawnPoolManager
OnPoolPoolManager
OnSpawnPoolManager
Pool()PoolManager
Pool(int prefabIndex)PoolManager
PooledObjectsCountPoolManager
PoolGenPrefabsPoolManager
PoolInitializationType enum namePoolManager
PoolNamePoolManager
PrefabCountPoolManager
Spawn()PoolManager
Spawn(int prefabIndex)PoolManager
Spawn(Vector3 position, Quaternion rotation)PoolManager
Spawn(int prefabIndex, Vector3 position, Quaternion rotation)PoolManager
Spawn(string poolName, int poolIndex=0)PoolManagerstatic
Spawn(string poolName, int prefabIndex, int poolIndex=0)PoolManagerstatic
Spawn(string poolName, Vector3 position, Quaternion rotation, int poolIndex=0)PoolManagerstatic
Spawn(string poolName, int prefabIndex, Vector3 position, Quaternion rotation, int poolIndex=0)PoolManagerstatic
Spawn(PoolManager pool)PoolManagerstatic
Spawn(PoolManager pool, int prefabIndex)PoolManagerstatic
Spawn(PoolManager pool, Vector3 position, Quaternion rotation)PoolManagerstatic
Spawn(PoolManager pool, int prefabIndex, Vector3 position, Quaternion rotation)PoolManagerstatic
SpawnAll()PoolManager
SpawnAll(string poolName)PoolManagerstatic
SpawnByName(string name)PoolManager
SpawnedObjectsCountPoolManager
WeightedSpawn(Vector3 position, Quaternion rotation, params int[] prefabIndices)PoolManager