Energy Based Objects


Energy Based Objects – Weapon Reel Update

Weapon Reel

DisplayWeapons

6 Guns To Try

  • Multi-Missile Turret
  • Gravity Gun
  • GTB Machine Gun
  • LCD-909 Laser Gun
  • LCD-909 Laser Gun Insta Shot (slow but powerful)
  • LCD-909 Laser Gun Phase Through (also slow and powerful but can shoot through objects)

Newly added, a Weapon Info panel on the right side that tells you more about the weapons. It gives you a short and in depth description of how each one works.


Energy Based Objects – Update Coming Soon

No release date but hopefully soon I’ll be able to release the update for Energy Based Objects. I’ve added lots of new features to help you make weapons easier such as automatically shooting and loading weapons. There are also settings for how many projectiles should be loaded before shooting and more.

Telling a weapon to shoot or load manually through scripting is as easy as calling a single function…

  • Shoot()
  • Load()

Through your own scripts you’ll be able to hook weapons together using C# events such as…
C# Events

    • OnWeaponShoot – Called when a weapon is shot
    • OnWeaponLoad – Called when a weapon is loaded

More details later…