All Unity Assets Free

Bawl Physics, Energy Based Objects, PoolGen and Image Viewer have all been made free! Enjoy playing around with them!

I’ve made this decision because as time goes by I’ve found it harder to split my time between multiple projects. I would’ve like to have continued updating these assets more often. That’s not to say that I couldn’t still do that, it’s just hard to find the time!

PoolGen still has an update waiting on the back burner to fix a UNet issue. The issue is dealt with in the code, but there were things that needed to be dealt with to make it ready for the asset store. I still need to find some time to just get it done.

I’m still working on Quadrablaze. There hasn’t been much progress in the past few weeks since I’ve also taken on more game projects. I’m not giving up on Quadrablaze, but working on other projects helps give me more ideas and also helps me improve my coding techniques that I can then bring into Quadrablaze.

Thank you to everyone who has given support!


Quadrablaze Released (Late Post)

In case you missed it (because I’m really good at keeping up with all the places I should post about things) Quadrablaze has been released on Steam!

Now that it’s released I’ll be seeing what I can do to add multiplayer to the game. I’ve already started and seen that it’s going to take A LOT of work. If I can pull this off then there’s a few ideas I want to play around with like having multiplayer-centric boss fights and have player abilities that are tailored for both single AND multiplayer. I also want people to be able to use custom imported ships in multiplayer but for now, at least while things are being tested, the only ship that you’ll be able to use will be the built-in ship.

Multiplayer test builds will be in the multiplayer_test – beta in the Quadrablaze properties BETAS tab in Steam.