Unity
Description
PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick!
Features
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).
Bawl Physics, Energy Based Objects, PoolGen and Image Viewer have all been made free! Enjoy playing around with them!
I’ve made this decision because as time goes by I’ve found it harder to split my time between multiple projects. I would’ve like to have continued updating these assets more often. That’s not to say that I couldn’t still do that, it’s just hard to find the time!
PoolGen still has an update waiting on the back burner to fix a UNet issue. The issue is dealt with in the code, but there were things that needed to be dealt with to make it ready for the asset store. I still need to find some time to just get it done.
I’m still working on Quadrablaze. There hasn’t been much progress in the past few weeks since I’ve also taken on more game projects. I’m not giving up on Quadrablaze, but working on other projects helps give me more ideas and also helps me improve my coding techniques that I can then bring into Quadrablaze.
Thank you to everyone who has given support!
I believe the sale runs until the 30th
Bawl Physics – $7
PoolGen is now on the Unity Asset Store!
PoolGen is a multi-object pooling system with a unique inspector to help you setup your object pools super quick!
Features
- Easy to use inspector with object previews
- Handles different objects in a single pool manager
- Random weighted chance spawning system
- UnityEvents for OnPooled, OnSpawn, OnDespawn so you can setup events either through inspector or script
- A scene with a very basic example of how to use this system
- A handy ResetRigidbody component to zero out the velocities of the Rigidbody upon spawning
Note: Some C# knowledge required to incorporate this into your project via scripting. Variables that need to be reset upon spawning/despawning must be implemented by you as this system will not automatically do it for you (ex. character health, level, etc.).