Energy Based Objects  2.01
Public Member Functions | Public Attributes | Protected Member Functions | Properties
BlurEffect Class Reference

List of all members.

Public Member Functions

void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)

Public Attributes

int iterations = 3
 Blur iterations - larger number means more blur.
float blurSpread = 0.6f
Shader blurShader = null

Protected Member Functions

void OnDisable ()
void Start ()

Properties

Material material [get]

Member Data Documentation

float blurSpread = 0.6f

Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.

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