Energy Based Objects  2.01
Public Attributes | Protected Member Functions | Properties
NoiseEffect Class Reference

List of all members.

Public Attributes

bool monochrome = true
float grainIntensityMin = 0.1f
float grainIntensityMax = 0.2f
float grainSize = 2.0f
 The size of the noise grains (1 = one pixel).
float scratchIntensityMin = 0.05f
float scratchIntensityMax = 0.25f
float scratchFPS = 10.0f
 Scratches jump to another locations at this times per second.
float scratchJitter = 0.01f
 While scratches are in the same location, they jitter a bit.
Texture grainTexture
Texture scratchTexture
Shader shaderRGB
Shader shaderYUV

Protected Member Functions

void Start ()
void OnDisable ()

Properties

Material material [get]

Member Data Documentation

bool monochrome = true

Monochrome noise just adds grain. Non-monochrome noise more resembles VCR as it adds noise in YUV color space, thus introducing magenta/green colors.

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