Energy Based Objects
2.01
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Add light to a LineRenderer that was created with OnWeaponRaycastSpawn More...
Public Attributes | |
LightType | type = LightType.Point |
float | range = 10 |
Color | color = Color.white |
float | intensity = 1 |
float | spotAngle = 30 |
float | cookieSize = 10 |
Texture | cookie |
LightShadows | shadowType |
float | shadowStrength = 1 |
float | shadowBias = .05f |
float | shadowSoftness = 4 |
float | shadowSoftnessFade = 1 |
Flare | flare |
LightRenderMode | renderMode |
LayerMask | cullingMask = -1 |
bool | destroyLightAtEnd = true |
Destroy the Light once the LineRenderer has reached the end set by MoveLineRenderer. | |
Protected Member Functions | |
override void | GetLineRenderer (LineRenderer lineRenderer) |
Override this function in your class. |
Add light to a LineRenderer that was created with OnWeaponRaycastSpawn
override void GetLineRenderer | ( | LineRenderer | lineRenderer | ) | [protected, virtual] |
Override this function in your class.
Reimplemented from OnCreateLineRendererBase.
bool destroyLightAtEnd = true |
Destroy the Light once the LineRenderer has reached the end set by MoveLineRenderer.