Energy Based Objects
2.01
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Stops an ObjectShootingPoint from shooting if the weapon becomes hot. Connects to all child ObjectShootingPoints. More...
Public Member Functions | |
bool | CanShoot () |
void | HeatUp () |
void | HeatUp (float amount) |
Public Attributes | |
float | maxHeat |
float | enabledShootingHeat = 1 |
Heat must be under this amount to shoot. | |
float | heatup = 1 |
The amount this will heat up. | |
float | cooldown = 1 |
The amount this will cool down. | |
float | cooldownDelay = 1 |
The delay before cooling down. | |
float | cooldownTime |
The current cooldown time. | |
bool | hot |
Indicates that the weapon is hot. | |
Properties | |
float | heat [get, set] |
Stops an ObjectShootingPoint from shooting if the weapon becomes hot. Connects to all child ObjectShootingPoints.
float cooldown = 1 |
The amount this will cool down.
float cooldownDelay = 1 |
The delay before cooling down.
float cooldownTime |
The current cooldown time.
float enabledShootingHeat = 1 |
Heat must be under this amount to shoot.
float heatup = 1 |
The amount this will heat up.
bool hot |
Indicates that the weapon is hot.