Public Types |
enum | SSAOSamples { Low = 0,
Medium = 1,
High = 2
} |
Public Attributes |
float | m_Radius = 0.4f |
SSAOSamples | m_SampleCount = SSAOSamples.Medium |
float | m_OcclusionIntensity = 1.5f |
int | m_Blur = 2 |
int | m_Downsampling = 2 |
float | m_OcclusionAttenuation = 1.0f |
float | m_MinZ = 0.01f |
Shader | m_SSAOShader |
Texture2D | m_RandomTexture |