Health Script 2.0 Release Notes
Added
- Moved the health related scripts into the YounGenTech.Health namespace
- C# Events have been swapped out for UnityEvents. You can now setup events to be triggered using the inspector rather than just through code.
- Examples of instantiating prefabs and changing UI using the health events
- OnRestored event in the Health script for when you are fully healed
- NormalizedValue that will give you a value from 0 to 1 based on a scale from 0 to the max health value
Changed
- The assist side of HealthAssist has been seperated for ease of use and turned into the Assist script
- SendMessage messages are no longer sent from the Health script
- Health now inherits from the IStat interface for extensibility
- OnDamaged and OnHealed events now happen even if you were full restored or died within the same call. They are called right before OnDeath and OnRestored
- And more…