Energy Based Objects
2.01
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Public Member Functions | |
void | FourTapCone (RenderTexture source, RenderTexture dest, int iteration) |
Public Attributes | |
int | iterations = 3 |
Blur iterations - larger number means more blur. | |
float | blurSpread = 0.6f |
Shader | blurShader = null |
Protected Member Functions | |
void | OnDisable () |
void | Start () |
Properties | |
Material | material [get] |
float blurSpread = 0.6f |
Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.