Energy Based Objects  2.01
Public Member Functions | Public Attributes | Protected Member Functions | Properties
GlowEffect Class Reference

List of all members.

Public Member Functions

void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
void BlitGlow (RenderTexture source, RenderTexture dest)

Public Attributes

float glowIntensity = 1.5f
 The brightness of the glow. Values larger than one give extra "boost".
int blurIterations = 3
 Blur iterations - larger number means more blur.
float blurSpread = 0.7f
Color glowTint = new Color(1,1,1,0)
 Tint glow with this color. Alpha adds additional glow everywhere.
Shader compositeShader
Shader blurShader
Shader downsampleShader

Protected Member Functions

void OnDisable ()
void Start ()

Properties

Material compositeMaterial [get]
Material blurMaterial [get]
Material downsampleMaterial [get]

Member Data Documentation

float blurSpread = 0.7f

Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.

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