PoolGen  1.0
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
\NYounGenTech
 oNPoolGen
 |oNDebug
 ||oCPoolDebugDisplays a few useful object pool related things on screen using OnGUI
 |||\CDebugInfo
 ||oCPoolDebugUI
 |||\CDebugInfo
 ||\CPoolDebugUIElement
 |oNEffects
 ||oCCollisionDespawnDespawns the object when it collides
 ||oCResetRigidbodyResets the attached rigidbody's velocity and angular velocity when spawned
 ||oCSpawnpointGroupA group of spawnpoints meant for use with PoolManager's PoolManager.OnSpawn event
 ||\CTimedDespawnStarts a despawn timer when spawned. An alternative to using PoolPrefab.TimeToDespawn.
 |oCPoolManagerInspector
 |oCIPoolInstantiateHelper interface for when a PoolUser is first added to an ObjectPool pool
 |oCObjectPoolHandles the pooling of objects. It will apply a PoolUser to each of its pooled objects.
 |oCPoolManagerManages multi-object pools
 ||\CPoolEvent
 |oCPoolPrefabData to be used for an object pool
 |oCPoolUserAn object that is pooled in an ObjectPool
 |oCNetworkedProjectileTestAn example networked raycast projectile component
 |oCNetworkedShooterTestAn example of a networked object that shoots using a pool for projectiles
 |oCPoolTestUsed to test the pool system
 |oCProjectileTestAn example raycast projectile component
 |\CSingleShooterTestAn example of an object that shoots using a pool for projectiles
 oCOpenLink
 \CIDHelper