PoolGen
1.0
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YounGenTech | |
PoolGen | |
Debug | |
PoolDebug | Displays a few useful object pool related things on screen using OnGUI |
DebugInfo | |
PoolDebugUI | |
DebugInfo | |
PoolDebugUIElement | |
Effects | |
CollisionDespawn | Despawns the object when it collides |
ResetRigidbody | Resets the attached rigidbody's velocity and angular velocity when spawned |
SpawnpointGroup | A group of spawnpoints meant for use with PoolManager's PoolManager.OnSpawn event |
TimedDespawn | Starts a despawn timer when spawned. An alternative to using PoolPrefab.TimeToDespawn. |
PoolManagerInspector | |
IPoolInstantiate | Helper interface for when a PoolUser is first added to an ObjectPool pool |
ObjectPool | Handles the pooling of objects. It will apply a PoolUser to each of its pooled objects. |
PoolManager | Manages multi-object pools |
PoolEvent | |
PoolPrefab | Data to be used for an object pool |
PoolUser | An object that is pooled in an ObjectPool |
NetworkedProjectileTest | An example networked raycast projectile component |
NetworkedShooterTest | An example of a networked object that shoots using a pool for projectiles |
PoolTest | Used to test the pool system |
ProjectileTest | An example raycast projectile component |
SingleShooterTest | An example of an object that shoots using a pool for projectiles |
OpenLink | |
IDHelper |