PoolGen
1.0
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![]() ![]() ![]() ![]() ![]() | Displays a few useful object pool related things on screen using OnGUI |
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![]() ![]() ![]() ![]() ![]() | Despawns the object when it collides |
![]() ![]() ![]() ![]() ![]() | Resets the attached rigidbody's velocity and angular velocity when spawned |
![]() ![]() ![]() ![]() ![]() | A group of spawnpoints meant for use with PoolManager's PoolManager.OnSpawn event |
![]() ![]() ![]() ![]() ![]() | Starts a despawn timer when spawned. An alternative to using PoolPrefab.TimeToDespawn. |
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![]() ![]() ![]() ![]() | Helper interface for when a PoolUser is first added to an ObjectPool pool |
![]() ![]() ![]() ![]() | Handles the pooling of objects. It will apply a PoolUser to each of its pooled objects. |
![]() ![]() ![]() ![]() | Manages multi-object pools |
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![]() ![]() ![]() ![]() | Data to be used for an object pool |
![]() ![]() ![]() ![]() | An object that is pooled in an ObjectPool |
![]() ![]() ![]() ![]() | An example networked raycast projectile component |
![]() ![]() ![]() ![]() | An example of a networked object that shoots using a pool for projectiles |
![]() ![]() ![]() ![]() | Used to test the pool system |
![]() ![]() ![]() ![]() | An example raycast projectile component |
![]() ![]() ![]() ![]() | An example of an object that shoots using a pool for projectiles |
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