Bawl Physics 2 – Shiny New Cliff
Replaced the old cliff model with a more detailed one!
Check it out in the Webplayer!
Replaced the old cliff model with a more detailed one!
Check it out in the Webplayer!
It’s been fairly slow on the progression side as there hasn’t been much chance to code but I managed to find some time recently. I finally got the previously named Explode ability back into Bawl Physics 2 via the name, Field. The Grapple ability now has an example for how to use it with Grapple Points rather than using raycasting to grapple to anything. Grapple Points are located near the top of every metal tree in the level. Check the controls at the bottom of the webplayer page.
The finish line is getting closer and closer. I’m calling the level finished apart from uv mapping and texturing the launch pod and doing a couple of other small things. I’m mainly working with the code right now to tidy things up, add documentation and add some custom inspectors for some of the components if necessary.
Bawl Physics 2 WebplayerProgress update: I’m working a metroid inspired mini-level. What’s in it? A small area surrounded by a rock wall, a giant pillar with rotating magnetic sections, a sort of 2D mini-mini-level (the giant wall behind the pillar) and a tiny room inside of this mini-level (to the right) that I’m still deciding what to do with.