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Bawl Physics 2 – Ability Progress

It’s been fairly slow on the progression side as there hasn’t been much chance to code but I managed to find some time recently. I finally got the previously named Explode ability back into Bawl Physics 2 via the name, Field. The Grapple ability now has an example for how to use it with Grapple Points rather than using raycasting to grapple to anything. Grapple Points are located near the top of every metal tree in the level. Check the controls at the bottom of the webplayer page.

Bawl Physics 2 Webplayer


Bawl Physics – Progress Update on the next mini-level

Bawl Physics 2 WebplayerNew Level 2 - MetroidlikeProgress update: I’m working a metroid inspired mini-level. What’s in it? A small area surrounded by a rock wall, a giant pillar with rotating magnetic sections, a sort of 2D mini-mini-level (the giant wall behind the pillar) and a tiny room inside of this mini-level (to the right) that I’m still deciding what to do with.


Bawl Physics – Try out the 2.0 update as I develop it!

A few more things have been added!
New Webplayer – Bawl Physics 2

New Level 1

  • Working on a completely new level. I plan to have 3 themed mini-levels in it, the first one being sonic and the second is spiderman. I’ll be working on the spiderman mini-level soon and the third one I’ll reveal later.
  • Camera Alpha Clipping – The ball will become transparent as the camera comes closer to the ball. It also has the option to swap shaders when clipped/not-clipped.
  • Added reflection to the shader to make the ball look fancy-like.
  • The ball changes color. For now it changes color based on rolling speed and when the magnet ability is enabled.
  • The swing ability has a few more options, one of which can either shorten or lengthen the rope overtime (either additive or based on a multiplier of the rope length).
  • A few more things that I don’t remember because I haven’t been keeping a list… *smacks self*

Note: This is not yet available on the store but it WILL be once I am finished!