Monthly Archives: December 2013


Energy Based Objects – Update Coming Soon

No release date but hopefully soon I’ll be able to release the update for Energy Based Objects. I’ve added lots of new features to help you make weapons easier such as automatically shooting and loading weapons. There are also settings for how many projectiles should be loaded before shooting and more.

Telling a weapon to shoot or load manually through scripting is as easy as calling a single function…

  • Shoot()
  • Load()

Through your own scripts you’ll be able to hook weapons together using C# events such as…
C# Events

    • OnWeaponShoot – Called when a weapon is shot
    • OnWeaponLoad – Called when a weapon is loaded

More details later…


Website Updates

The site is coming along nicely. I’ve changed the product pages for the Unity Asset Store products by making a few functions in php. Now I can make them all look the same without copying and pasting tons of lines.