Energy Based Objects


All Unity Assets Free

Bawl Physics, Energy Based Objects, PoolGen and Image Viewer have all been made free! Enjoy playing around with them!

I’ve made this decision because as time goes by I’ve found it harder to split my time between multiple projects. I would’ve like to have continued updating these assets more often. That’s not to say that I couldn’t still do that, it’s just hard to find the time!

PoolGen still has an update waiting on the back burner to fix a UNet issue. The issue is dealt with in the code, but there were things that needed to be dealt with to make it ready for the asset store. I still need to find some time to just get it done.

I’m still working on Quadrablaze. There hasn’t been much progress in the past few weeks since I’ve also taken on more game projects. I’m not giving up on Quadrablaze, but working on other projects helps give me more ideas and also helps me improve my coding techniques that I can then bring into Quadrablaze.

Thank you to everyone who has given support!


Energy Based Objects 2.01

A small update with some useful features…

2.01 Release Notes –

Changed

  • OnWeaponRaycastSpawn
    • maxObjectsToHit default is now 1

 

Added

  • OnWeaponRaycastSpawn
    • OnCreateLineRenderer(LineRenderer lineRenderer) event so you can grab the LineRenderer when you shoot
  • AddLightOnCreateLineRenderer
    • Uses OnWeaponRaycastSpawn’s OnCreateLineRenderer event to grab the newly created LineRenderer and attach a light to it.
  • CreateAndParentOnCreateLineRenderer
    • Instantiates (if you choose to) a specified GameObject and parents it to the LineRender that is returned from OnWeaponRaycastSpawn’s OnCreateLineRenderer event.

 

Fixes

  • MoveLineRenderer
    • The GameObject now moves along and rotates properly with the LineRenderer. It’s position will now be between the start and end of the line.