Energy Based Objects 2.01
A small update with some useful features…
2.01 Release Notes –
Changed
- OnWeaponRaycastSpawn
- maxObjectsToHit default is now 1
Added
- OnWeaponRaycastSpawn
- OnCreateLineRenderer(LineRenderer lineRenderer) event so you can grab the LineRenderer when you shoot
- AddLightOnCreateLineRenderer
- Uses OnWeaponRaycastSpawn’s OnCreateLineRenderer event to grab the newly created LineRenderer and attach a light to it.
- CreateAndParentOnCreateLineRenderer
- Instantiates (if you choose to) a specified GameObject and parents it to the LineRender that is returned from OnWeaponRaycastSpawn’s OnCreateLineRenderer event.
Fixes
- MoveLineRenderer
- The GameObject now moves along and rotates properly with the LineRenderer. It’s position will now be between the start and end of the line.