Energy Based Objects
2.01
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amount :
Energy
bounce :
BulletHit
bullet :
BulletHit
bulletCount :
Bullet
canLoad :
ObjectShootingPoint
hit :
BulletHit
isLoadCountAtMin :
ObjectShootingPoint
isLoadTimerZero :
ObjectShootingPoint
isShootTimerZero :
ObjectShootingPoint
isSleeping :
Bullet
negativeAmount :
Energy
positiveAmount :
Energy
shotLoaded :
ObjectShootingPoint
totalDistance :
Bullet
totalTime :
Bullet
All
Classes
Namespaces
Functions
Variables
Properties
Events
Generated on Sun Apr 6 2014 04:33:04 for Energy Based Objects by
1.7.5.1