Energy Based Objects
2.01
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- a -
adaptationSpeed :
ContrastStretchEffect
autoLoad :
ObjectShootingPoint
autoLoadOnShoot :
ObjectShootingPoint
autoShoot :
ObjectShootingPoint
- b -
blurIterations :
GlowEffect
blurSpread :
BlurEffect
,
GlowEffect
bounceCombine :
Bullet
bounciness :
Bullet
- c -
checkChildrenEnergy :
EnergyUser
checkSelfEnergy :
EnergyUser
collideClip :
BulletAudio
collisionMask :
Bullet
cooldown :
ObjectWeaponHeat
cooldownDelay :
ObjectWeaponHeat
cooldownTime :
ObjectWeaponHeat
- d -
destroyDelay :
Bullet
destroyLightAtEnd :
AddLightOnCreateLineRenderer
drag :
Bullet
- e -
enabledShootingHeat :
ObjectWeaponHeat
endOffset :
MoveLineRenderer
endPosition :
MoveLineRenderer
energyContainer :
EnergyUser
explosionRadius :
ObjectPusher
- f -
force :
ObjectPusher
forceCurve :
ObjectPusher
forceMode :
ObjectPusher
- g -
gameObjectToParent :
CreateAndParentOnCreateLineRenderer
glowIntensity :
GlowEffect
glowTint :
GlowEffect
grainSize :
NoiseEffect
gravity :
Bullet
- h -
heatup :
ObjectWeaponHeat
hot :
ObjectWeaponHeat
- i -
implosion :
ObjectPusher
instantiate :
CreateAndParentOnCreateLineRenderer
isKinematicOnSpawn :
ObjectSpawnerPusher
iterations :
BlurEffect
- l -
limitMaximum :
ContrastStretchEffect
limitMinimum :
ContrastStretchEffect
loadCount :
ObjectShootingPoint
loadDelay :
ObjectShootingPoint
loadLimit :
ObjectShootingPoint
loadTime :
ObjectShootingPoint
- m -
mass :
Bullet
maxAmount :
Energy
maxDistance :
Bullet
maxObjectsToHit :
OnWeaponRaycastSpawn
maxTime :
Bullet
minAmount :
Energy
minLoadCountToShoot :
ObjectShootingPoint
modifierAmount :
Energy
modifyDelayAmount :
Energy
modifyTime :
Energy
monochrome :
NoiseEffect
moveEnd :
MoveLineRenderer
moveStart :
MoveLineRenderer
multiplyDeltaTime :
ObjectPusher
,
EnergyUser
,
Energy
- n -
notKinematicOnShoot :
ObjectPusher
- o -
OverrideSpawnThisObject :
ObjectSpawnerPusher
- p -
parentOnSpawn :
ObjectSpawnerPusher
parentOnZeroVelocityHit :
Bullet
parentTo :
ObjectSpawnerPusher
playOnSelf :
ObjectShootAudio
,
BulletAudio
pushAtWorldPoint :
ObjectPusher
pushProjectiles :
ObjectPusher
- r -
randomForce :
ObjectPusher
resetLoadTimeOnShoot :
ObjectShootingPoint
- s -
scratchFPS :
NoiseEffect
scratchJitter :
NoiseEffect
shader :
ImageEffectBase
shootDelay :
ObjectShootingPoint
shootOnLoadTimerZero :
ObjectShootingPoint
shootTime :
ObjectShootingPoint
spawnAmount :
ObjectSpawnerPusher
spawnThisObject :
ObjectSpawnerPusher
speed :
Timer
startOffset :
MoveLineRenderer
startPosition :
MoveLineRenderer
- t -
timerName :
Timer
- u -
unparentOnShoot :
ObjectPusher
useAmount :
EnergyUser
useAttachedRigidbody :
OnWeaponRaycastSpawn
useAudioSourceClip :
BulletAudio
,
ObjectShootAudio
useAutoRotation :
Bullet
useExplosionForce :
ObjectPusher
useForceCurve :
ObjectPusher
useGravity :
Bullet
- v -
velocity :
Bullet
- w -
worldPushPoint :
ObjectPusher
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Generated on Sun Apr 6 2014 04:33:04 for Energy Based Objects by
1.7.5.1